![]() ![]() This almost does more to distinguish the game from Dark Souls than the change of setting, but it’s a double-edge sword. There are no easy kills and you can forget about taking them all out on your way to somewhere as a matter of course, as they’re far too difficult to ever be routine. There are still plenty, and they’re all very hard, but the smaller enemies are, in general, much tougher opponents than their equivalents in Dark Souls. Not just because of the limb targeting but because the game is noticeably less focused on boss encounters than Dark Souls. In terms of overall difficulty The Surge is quite hard to pin down. reward mechanic that constantly tempts you into biting off more than can chew, but leaves you with no one to blame but yourself if it goes wrong. You can either target an unarmoured area in order to get a quick kill, or you can purposefully target a piece of armour that you need – in that hope that you can rip it off at the end of the fight and recover a schematic or crafting material. ![]() This can have one of two uses depending on your needs. What’s particularly significant is that The Surge manages to copy the Dark Souls style of combat much more accurately than Lords Of Fallen, with more fluid action and clearer and more consistent tells from enemies before they’re about to attack.Īnd then there’s The Surge’s most significant new idea: the ability to target individual body parts on an enemy. ![]() The important thing is that the game copies these systems well, and understands why they originally worked so well. The Surge (PS4) – there are bosses but they’re not the focus of the game ![]()
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